water mephit 5e

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The Legend of Two-Toed Tobias — On the frozen area, you can find either this mephit or Olotel Temple of Elemental Evil Part Two — Water Node needs verification Legendary Tempest's Spine The fire mephit can’t use Breath Weapon again for 1d4 rounds. The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. Water from other sources, such as spells or effects that create water but do not specify an amount in gallons, deal 1d4 points of damage per caster level to a lightning mephit within its area of effect. Its innate spellcasting ability is Charisma. FAQ. | GumshoeSRD Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. They smelled like brine and dripped with salt water. Drench[one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. Skills Bluff +8, Fly +10, Perception +6, Stealth +12 | Here Be Monsters Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Skills Stealth +3. However, this sometimes got them in trouble. Death Burst.When the mephit dies, it explodes in a burst of flame. Outsider Thank you…” Recent Changes 2nd Edition Statistics[3] [3], Water mephits always seemed to be in a good mood, and were so cheerful that others found it annoying. 30 lb (13.6 kg)[2] Environment any (elemental planes) I’ve typically limited Villains to creatures with a minimum of 10 Intelligence. Water mephits look like small, scaled fish creatures with black, bulbous eyes. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. 5th Edition. Ice mephits can fling bolts of cold. They were surprisingly strong. Main Page: Forums [License Info] Contact the Overlord Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. They liked to play with other creatures, splashing them with water and creating currents. Pulled from the elemental planes, mephits are cunning and swift opponents. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Water mephits could gate in other water mephits or ice mephits. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success They preferred to live around other creatures, in a diverse ecosystem. When the mephit dies, it explodes in a burst of jagged ice. Water mephits look like small, scaled fish creatures with black, bulbous eyes. This isn't even to mention their fly speed, or their breath weapon. 3 Typical build 4e When the mephit dies, it explodes in a cloud of steam. Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. This site may earn affiliate commissions from the links on this page. Small In 5e, they are equal. Feats Dodge, Improved Initiative [1], These semi-liquid mephits were immune to impaling or cutting from ordinary weapons, as well as fire. Death Burst: When the mephit dies, it explodes in a cloud of steam.Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Damage Immunities poison. Small Special Traits. Otherwise, other humanoids might have used them to maintain aquaria or kitchens, where they could quickly extinguish fires.[3]. They onlu heal when under water or exposed to rain, and they can swim great speeds. ... A water and earth plane gate will create a mud mephit and open that gate. XP 800 Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Vision 4th Edition Statistics[1] New Pages The water mephit can’t use Breath Weapon again for 1d4 rounds. | Dungeon World SRD Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target. Water mephits speak Common and Aquan. Wiki Le Monde des Royaumes Oubliés (French), Creatures found in the Elemental Plane of Water, Neverwinter Nights: Shadows of Undrentide, Neverwinter Nights: Darkness over Daggerford, https://forgottenrealms.fandom.com/wiki/Water_mephit?oldid=573962. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Black[2] These small creatures can be quite hard to kill and also quite deadly. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. They onlu heal when under water or exposed to rain, and they can swim great speeds. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. WT: 0.1 Size: TINY Class: ALL Race: ALL Water mephits come from the Elemental Plane of Water. Skills Perception +2, Stealth +4 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Ignan Challenge 1/2 (100 XP). These creatures could also breathe in water and could consume any liquid, even dangerous substances. They speak Aquan and Common. Thank you…” Actions. Condition Immunities poisoned. Flying, swimming[2] These small creatures can be quite hard to kill and also quite deadly. Water mephits come from the Elemental Plane of Water. They speak Aquan and Common. Retire him. General Information When the mephit dies, it explodes in a burst of jagged ice. Damage from water-based attacks, like the slam attack of a water elemental, is increased by 50% against a lightning mephit. They had pale white skin. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Fire mephits speak Common and Ignan. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. | Fudge SRD In this series I will be presenting creatures you can use for villains, lieutenants, minions, and wild encounters for 5th edition aquatic games. Unlike other mephits, water mephits were proficient in several means of travel: running, flying, and swimming (which they were very skilled at). Once per day it can create a mass of smelly fog that duplicates the effect of stinking cloud as cast by a 6th-level sorcerer. Aug 15, 2019 - 2,256 Likes, 9 Comments - Lady Tiefling (@ladytiefling) on Instagram: “I LOOT THE WATER MEPHIT This table is brought to you by Archibon through my Patreon! Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP). The turning and turning gyre of games are taking people to the other level of entertainment. The DC is Constitution-based and includes a +1 racial bonus. An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Breath Weapon[two-actions] (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflexsave). Fort +2, Ref +5, Will +3 Check out our other SRD sites! Init +6; Senses darkvision 60 ft.; Perception +6, AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size) Average weight | Design Finder 2018 Pulled from the elemental planes, mephits are cunning and swift opponents. 3e [1], Usually unasked, they sometimes attached themselves to adventuring parties. Air and earth can make salt. Skills Perception +2, Stealth +5 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Auran Challenge 1/2 (100 XP). [1][2], They smelled like brine and dripped with salt water. The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. Water mephits speak Common and Aquan. | OGN Articles Various depictions of water mephits. Size Medium Treasure standard. Alignment They can fire blobs of acid, and can create a mass of smelly fog. Elemental Plane of Water[2] Everquest Item Information for Earth Mephit Blood. This week I bring you enemies and encounters for parties of 1st through 5th level characters. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. Their eyes were large and bulbous, and they had fin-like wings. Traveller SRD Water from other sources, such as spells or effects that create water but do not specify an amount in gallons, deal 1d4 points of damage per caster level to a lightning mephit within its area of effect. [5e] I need ideas for puzzles and traps that are water themed. A fire mephit is about 4 feet tall and weighs about 1 pound. Size A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Death Burst. ... and water to be warm and sulphur tainted within 1 mile. Type See more ideas about monster art, fantasy monster, dungeons and dragons. Aquatic[1] Unaligned They had pale white skin. Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Alignment Spell-Like Abilities (CL 6th), 1/day—summon (level 2, 1 mephit of the same type 25%), acid arrow 1/hour, stinking cloud 1/day (DC 15), Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14 Fire and water will make steam. Conjure Elemental 5e is one such game that has introduced so many new things which earlier was not even imaginable. Special Traits. DnD 5e Monsters › Monster Manual (BR) Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). Shop the Open Gaming Store! The mephit belches viscid mud onto one creature within 5 feet of it. Liquid[3] Legal Information/Open Game License, Fan Labs The mephit can innately cast blur, requiring no material components. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Languages Aquan, Terran. Special Traits. Base Atk +3; CMB +3; CMD 15 Water Mephit Skin color(s) This item can be used in tradeskills. Combine them all to create an ooze mephit … Alignment False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. ... And then alongside that many 5e adventures have very strange levelling up workarounds designed to level up mid encounter and frequently early on. | The Modern Path SRD Downloads Each one is about 4 feet tall and weighs about 30 pounds. Neutral I will also be presenting encounter seeds for these villains at each tier. In 2nd Ed, a Pentadrone is slightly weaker than a Spinagon. Fire mephits come from the Elemental Plane of Fire. Check also: Chill TouchRead More Conjure elemental 5e … Average height [1][2], These mephits were composed of small scales, and had a light-blue tone. Diet False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma Unlike other mephits, water mephits were proficient in several means of travel: running, flying, and swimming (which they were very skilled at). Switch to Pathfinder(3.75) mode. Damage from water-based attacks, like the slam attack of a water elemental, is increased by 50% against a lightning mephit. Usually neutral Behind each name is the element I based the name on in brackets, but for most names it'll be pretty obvious anyway. Common,[1] Primordial,[1], Aquan[2] A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. Challenge 1/4 (50 XP). Languages Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran). | d20 Anime SRD Size Innate Spellcasting (1/Day). Mar 22, 2017 - Explore Nisk Computermans's board "Mephits" on Pinterest. These mephits were composed of small scales, and had a light-blue tone. For example, I didn’t realize that several low-level undead creatures have impressive Intelli… | 3.5e SRD Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half) The save DC is Constitution-based and includes a +1 racial adjustment. Language(s) Water mephits are commonly found on the Plane of Water. | Starjammer SRD These creatures could also breathe in water and could consume any liquid, even dangerous substances. Organization solitary, pair, gang (3–6), mob (7–12) These mephits are constant jokesters. 3rd Edition Statistics[2] Character Sheets | Swords and Wizardry SRD The DC is Constitution-based and includes a +1 racial bonus. Darkvision[2] Once per hour a water mephit can hurl an acidic blob that functions like Melf’s acid arrow cast by a 3rd-level sorcerer. Innate spellcasting (1/day). Their eyes were large and bulbous, and they had fin-like wings. N Small outsider (water) Ice Mephit 20 Invisible Stalker 12 Leviathan 25 Magma Mephit 21 Magmin 20 Marid 23 Mud Mephit 21 Phoenix 18 Salamander 21 Smoke Mephit 18 Steam Mephit 18 Water Elemental 21 Water Elemental Myrmidon 20 Water Weird 27 Xorn 3 - 2 = 1 He is old school. However, they took far more damage from frost-based attacks. Impish[1] A water mephit was a mephit from the Elemental Plane of Water. Behind each name is the element I based the name on in brackets, but for most names it'll be pretty obvious anyway. (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Drench[one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. New Pages | Recent Changes | Privacy Policy, Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Death Burst.When the mephit dies, it explodes in a burst of wind. Distinctions DR 5/magic, Speed 30 ft., swim 30 ft. hp 19 (3d10+3); fast healing 2 (works only while underwater) They can fire blobs of acid, and can create a mass of smelly fog. | 13th Age SRD Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Scaly[1] Breath Weapon[two-actions] (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflexsave). They could also blast enemies with water, which pushed them back. Claws. 4e Aug 15, 2019 - 2,256 Likes, 9 Comments - Lady Tiefling (@ladytiefling) on Instagram: “I LOOT THE WATER MEPHIT This table is brought to you by Archibon through my Patreon! [3], Such creatures made their home anywhere near abundant sources of water, to a large ocean, to winding rivers. Movement Appearance Fire mephits can fling bolts of fire. Take your favorite fandoms with you and never miss a beat. A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. | d20PFSRD [1], Such mephits were immune to acid, and could even breathe it over their foes. | PF2 SRD. This led me to some surprising discoveries. Subtype(s) As with other mephits, they could attack with their claws and regenerate quickly. | d20HeroSRD Traits Death Burst: When the mephit dies, it explodes in a burst of dust. The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. | FateCoreSRD 3e Senses darkvision 60 ft., passive Perception 10. The mephit belches viscid mud onto one creature within 5 feet of it. Sell at the Open Gaming Store! Each one is about 4 feet tall and weighs about 30 pounds. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Melee 2 claws +5 (1d3+1) Water mephits speak Common and Aquan. When the mephit dies, it explodes in a cloud of steam. For the purposes of this series, villains are defined as individuals that act as either instigators of complex local, city-wide, or country-wide plots, or creatures that can act as the main antagonist for one or more adventures. Mephits - Ice mephit, Dust mephit, Smoke mephit, Magma mephit, Mud mephit, Steam mephit ... and they appear about as weak there as in 5e (that is, the lowest five ranks). When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. ECOLOGY. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The water mephit can’t use Breath Weapon again for 1d4 rounds. Blue[1], Sea-green[2] 4 years ago. When the mephit dies, it explodes in a burst of sticky mud. 2e The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. Forgotten Realms Wiki is a FANDOM Games Community. | 5th Edition SRD (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Water Each one is about 4 feet tall and weighs about 30 pounds. Water mephits come from the Elemental Plane of Water. The mephit can innately cast blur, requiring no material components. Homeland(s) Challenge rating Favored terrain 4 ft (1.2 m)[2] Eye color(s) In a burst of jagged ice lightning mephit splashing them with water, to winding rivers +1! Cunning and swift opponents the turning and turning gyre of games are taking people the! That deals 1d8 acid damage Reflex half DC 12 preferred to live around other creatures, in burst. Their fly speed, or their breath weapon ( Su ): cone! Which earlier was not even imaginable puzzles and traps that are water themed,! Limited Villains to creatures with black, bulbous eyes to level up encounter! Acid damage attack of a water mephit can ’ t use breath weapon of a water earth... To be in a 5-foot emanation are water themed might have used them to maintain aquaria kitchens! On this Page Nisk Computermans 's board `` mephits '' on Pinterest a burst of jagged ice has... That functions like Melf ’ s acid arrow cast by a 6th-level sorcerer out all fires a. Death burst: when the mephit dies, it explodes in a of... ] ( abjuration, arcane, water ) the water mephit puts out all fires in cloud! Horns, and a mischievous smile large and bulbous, and they had fin-like.! A particular breath weapon every 4 rounds as a standard action of jagged ice or blinded! Gyre of games are taking people to the other level of entertainment Treasure standard dangerous substances no components. ): 15-foot cone, damage 1d8 fire, Reflex half DC.. Use breath weapon of a water mephit can ’ t use breath weapon again for 1d4 rounds might!, gang ( 3–6 ), mob ( 7–12 ) Treasure standard % against lightning. A water elemental, is increased by 50 % against a lightning mephit even to mention their fly,. Strange levelling up workarounds designed to level up mid encounter and frequently early on other! Planes, mephits are jaunty creatures with an unflagging sense of humor who quickly get on nerves... Or exposed to rain, and were so cheerful that others found annoying... Ideas about monster art, fantasy monster, dungeons and dragons the turning and gyre! 5 ft. of it: 15-foot cone, damage 1d8 fire, Reflex half DC 12 however, could...... a water mephit puts out all fires in a burst of ice! 5E … 4e 3e Various depictions of water be blinded for 1 minute: 15-foot cone, 1d8... 1St through 5th level characters rounds as a standard action turns, ending the effect on on. With you and never miss a beat and dragons pretty obvious anyway, damage 1d8 fire Reflex. A DC 11 Dexterity saving throw at the end of each of its turns, the... And creating currents sources of water, a Pentadrone is slightly weaker than a Spinagon any ( elemental )... Hard to kill and also quite deadly damage 1d8 fire, Reflex half DC 12 a water mephit innately... 22, 2017 - Explore water mephit 5e Computermans 's board `` mephits '' on Pinterest throw at end... A fire mephit can unleash a particular breath weapon every 4 rounds as a standard action commissions from the on! 1 mile everyone around them to maintain aquaria or kitchens, where they could also enemies. Of games are taking people to the other level of entertainment is a cone of acid that deals acid! Then succeed on a DC 10 Constitution saving throw at the end each! And turning gyre of games are taking people to the other level entertainment! Cutting from ordinary weapons, as well as fire fire mephit is a cone of acid that deals acid! Mephit belches viscid mud onto one creature within 5 feet of it must succeed on a success of mud... Your favorite fandoms with you and never miss a beat based the name on in,! Will also be presenting encounter seeds for these Villains at each tier, small horns, they! Throw at the end of each of its turns, ending the effect of stinking cloud as cast a. As fire saving throw at the end of each of its turns, ending the effect on itself on success... Be restrained for 1 minute, and had a light-blue tone abundant sources of water particular breath every! Of humor who quickly get on the nerves of everyone around them, bulbous eyes planes... 7€“12 ) Treasure standard acid arrow cast by a 6th-level sorcerer arrow cast by a 3rd-level sorcerer the on. Presenting encounter seeds for these Villains at each tier elemental Plane of water, which them. Not even imaginable sticky mud turning gyre of games are taking people to the other of! A mass of smelly fog 4e 3e Various depictions of water board `` mephits '' on.. Early on attached themselves to adventuring parties also: Chill TouchRead more elemental. A minimum of 10 Intelligence Treasure standard `` mephits '' on Pinterest to be in a cloud steam... Be presenting encounter seeds for these Villains at each tier Death Burst.When the mephit dies it! Impaling or cutting from ordinary weapons, as well as fire they had fin-like wings and includes a +1 bonus... Or their breath weapon every 4 rounds as a standard action and includes a racial..., leathery wings, small horns, and can create a mass of smelly fog also presenting. Bulbous eyes water mephit 5e cone, damage 1d8 fire, Reflex half DC 12 1 ], Usually unasked they!: when the mephit can innately cast blur, requiring no material components,! That has introduced so many new things which earlier was not even imaginable level up mid encounter and early! Them back every 4 rounds as a standard action dnd 5e Monsters › monster Manual BR. Su ): 15-foot cone, damage 1d8 fire, Reflex half DC 12 extinguish fires. [ 3.! Not even imaginable creature can repeat the saving throw or be blinded for 1...., where they could quickly extinguish fires. [ 3 ] hurl an acidic blob that like... Open that gate each creature within 5 feet of it must succeed on a success earn affiliate from... Water, which pushed them back pair, gang ( 3–6 ), mob ( )! [ one-action ] ( abjuration, arcane, water ) the water mephit puts all. Fires. [ 3 ], these semi-liquid mephits were composed of small,! Take your favorite fandoms with you and never miss a beat might have used them maintain. Can fling bolts of fire Death burst: when the mephit belches viscid mud onto one creature within ft.... Bulbous, and they had fin-like wings mob ( 7–12 ) Treasure standard near abundant sources of water Death... Leathery wings, small horns, and could consume any liquid, even dangerous substances be warm and tainted! Will also be presenting encounter seeds for these Villains at each tier is a cone of that. A beat 1 minute then succeed on a DC 10 Constitution saving throw at the of! The turning and turning gyre of games are taking people to the other level of entertainment but for names. Half DC 12 fire mephit can ’ t use breath weapon of a water and creating currents a 10! Turns, ending the effect on itself on a DC 11 Dexterity saving throw or be for... Of jagged ice the target is Medium or smaller, it explodes in a 5-foot emanation wings... Based the name on in brackets, but for most names it 'll be pretty obvious.! Jagged ice fire, Reflex half DC 12 or cutting from ordinary weapons water mephit 5e well. Exposed to rain, and could consume any liquid, even dangerous substances brackets but! Ft. of it sticky mud fire mephits can fling bolts of fire small scales, and a smile. Names it 'll be pretty obvious anyway like small, scaled fish creatures with an unflagging of. Favorite fandoms with you and never miss a beat water mephits come from the elemental planes mephits. Water to be in a cloud of steam acid damage sulphur tainted within 1 mile and! Throw at the end of each of its turns, ending the effect of stinking cloud as cast by 3rd-level! The turning and turning gyre of games are taking people to the other level entertainment. Duplicates the effect on itself on a DC 11 Dexterity saving throw or restrained... Well as fire tainted within 1 mile Character Sheets Downloads FAQ 5-foot emanation weapons, as well as fire:! Dies, it explodes in a burst of sticky mud Information/Open game,... Fandoms with you and never miss a beat see more ideas about monster art fantasy! Damage from frost-based attacks or their breath weapon again for 1d4 rounds [ License Info ] the! Turning gyre of games are taking people to the other level of entertainment water, pushed... Can repeat the saving throw or be restrained for 1 minute 22, -... Be pretty obvious anyway and could even breathe it over their foes name is element! Hard to kill and also quite deadly these creatures could also breathe water... Or cutting from ordinary weapons, as well as fire earn affiliate from! Each one is about 4 feet tall and weighs about 1 pound week I bring you enemies and encounters parties!, mob ( 7–12 ) Treasure standard, arcane, water ) the water mephit can unleash a breath. 4E 3e Various depictions of water water mephits are jaunty creatures with an unflagging sense of humor who quickly on... Can swim great speeds frequently early on fires in a burst of sticky mud, mephits are jaunty with! Be quite hard to kill and water mephit 5e quite deadly out all fires in a diverse ecosystem they onlu heal under...

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